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Learn Lesson 6

Mix and master

Intermediate30 minutesOpen the studio beside this page

Mixing is making every part of a song heard: nothing buried, nothing poking out, the low end solid. In this lesson you'll take the Lo-Fi starter, flatten its mix and build it back up the way a mix engineer works: levels, panning, EQ, compression, reverb and delay, a drum bus, and last of all the master. Every move comes with exact values. Open the studio in another tab and follow along.

Open the song and the Mixer

  1. File › New… and click Lo-Fi.
  2. Click the Mixer tab in the bottom panel. Each track has a strip: the REV and DLY sends, PAN, a meter and a fader.
  3. Click FX Rack in the toolbar to open the Inspector on the right. Click a track's name in the Mixer to show it there.

Levels first

Most of a mix is the faders. Get the balance right and the rest is polish.

  1. Double-click each of the five faders in the Mixer. Each jumps to 0 dB. Press Space: the keys and the rain smother the flute and the drums lose their punch.
  2. Click M on every strip except Drums, so you hear the drums alone.
  3. Set the faders to these levels, unmuting one track at a time in this order. Drag a fader and read its level under it; for fine steps, click it and use the arrow keys (0.5 dB a press).
TrackFaderWhy
Drums-4 dBthe loudest part: the kick and snare carry the groove
Bass-6 dBjust under the kick, so both are heard
Flute-10 dBthe melody, in front of the chords
Keys-12 dBthe chords: a bed for the flute
Rain-24 dBfurthest back: felt more than heard

Start with what drives the song (drums and bass), then the main part (the flute), then fill in around it, each part just loud enough to notice.

The Mixer with the Lo-Fi starter: Drums at -4 dB, Bass -6, Flute -10 panned R20, Keys -12 panned L30, Rain -24, and the master on the right.
The levels from the worked example: drums loudest, the rain furthest back.

Pan the parts apart

Two parts in the middle cover each other. Panning gives each its own place across the speakers.

  1. Drag the Keys strip's PAN to the left until it reads L30.
  2. Drag the Flute strip's PAN to the right until it reads R20.
  3. Leave Drums, Bass and Rain in the middle (C). The low end and the melody belong there, so they stay strong on a phone speaker.

EQ: cut what each part doesn't need

Every part makes sound below its own notes: rumble and mud that crowd the bass. EQ is mostly cutting, not boosting, with the Pro EQ in each track's Inspector.

  1. Click Keys in the Mixer and scroll the Inspector to PRO EQ. Make sure its switch reads ON, then click Reset under the graph for flat starting bands.
  2. Click a numbered dot to pick a band; its shape, FREQ, GAIN and Q show under the graph. Drag the dot sideways for frequency and up or down for gain, or use the sliders.
  3. Set the bands below, then do the same for Flute and Rain. Band 1, the Low cut, starts off: tick its box.
TrackBandShapeSettingWhat it does
Keys1Low cut150 Hztakes away the rumble under the chords
Keys3Bell300 Hz, -3 dB, Q 1.4less mud in the low mids
Flute1Low cut250 Hzthe melody without boom
Flute4Bell2.5 kHz, +2 dBa little presence, so it comes through
Rain1Low cut300 Hzthe hiss without its rumble

Leave Drums and Bass alone: they own the low end. Open big shows the EQ in the EQ & Dynamics tab, with the track's sound drawn behind the curve while it plays.

The Pro EQ of the Keys, open big in the EQ & Dynamics tab: a low cut at 150 Hz and a 3 dB dip at 300 Hz.
The keys' Pro EQ: a low cut at 150 Hz and 3 dB less mud at 300 Hz.

Make space under the Mixer strips makes moves like these for you, on any song.

Compress the bass

A compressor turns the loudest moments down, so a part stays even. Bass lines benefit most: every note should feel equally heavy.

  1. Click Bass in the Mixer and find COMPRESSOR in the Inspector. Click OFF to switch it on.
  2. Set Threshold to -18 dB: the level above which it starts turning down.
  3. Set Ratio to 3:1: how hard it turns down. 2:1 to 4:1 evens a part without squashing it.
  4. Set Makeup to +2 dB to win back the level it took.
The Compressor in the Bass track's Inspector, switched on: Threshold -18 dB, Ratio 3:1, Makeup +2 dB.
A compressor on the bass: Threshold -18 dB, Ratio 3:1, Makeup +2 dB.

Switch it off and on while the bass plays: with it on, the bass sits steadier under the drums.

Reverb and delay sends

Reverb puts a part in a room; delay gives it echoes in time. Each strip's REV and DLY sliders send some of the track to the shared Master Reverb and Ping-Pong Echo, so all the parts share one space.

TrackREVDLY
Drums10%0%
Bass0%0%
Keys30%0%
Flute35%20%
Rain30%0%

Then open the Inspector's Master tab, scroll down to PING-PONG ECHO DELAY and click 1/8D: a dotted-8th echo that drifts behind the flute.

A bus for the drums

A bus is a track that other tracks play into, so they share one fader and one set of effects.

  1. Choose Track › Bus preset: Drum bus.

A Drum bus appears under Drums, whose header now says → Drum bus. The preset gives it glue compression (Threshold -16 dB, Ratio 4:1) and a little Saturation, so the kit hits as one. Every drum track goes through it, and its fader turns the whole kit up or down.

The track headers: Drums now shows "→ Drum bus", and a new Drum bus track sits under it, marked BUS · 1.
Track › Bus preset: Drum bus puts the drums through one bus with glue compression.

See Buses for the other presets and routing by hand.

The master

Everything goes through the master on its way out. Open the Inspector's Master tab, click 5 on the ruler and press Space: the song plays from bar 5, where the full beat comes in.

  1. Loudness at the top measures the song as streaming services do, in LUFS. Watch Since Play: everything since you pressed Play.
  2. Set Glue, the master compressor, to Gentle: it holds the mix together without pumping, which suits a slow, soft song.
  3. Switch OTT ON and set Depth to 20%. It squeezes the lows, mids and highs separately, for a denser, brighter mix. A little goes a long way.
  4. Set Stereo Width to 120%, with Keep the bass in the middle ticked.
  5. Use Level to turn the whole mix up or down just before the limiter, until Since Play reads around -14 LUFS, where streaming services play. A soft song like this one needs a few dB more than 0.
The Master tab while the song plays: the Loudness readings, Glue set to Gentle, OTT on at 20% and Stereo Width at 120%.
The Master tab while the song plays: loudness at the top, then Glue, OTT and Stereo Width.

The limiter at the very end keeps the true peak under -1 dBTP, so the song never clips.

What to listen for

Ears get used to a mix in minutes. Near the bottom of the Master tab, the Mix check listens for you.

  1. Set Going to to Streaming (-14 LUFS) and click Check the mix. It renders the song and each track and says what to look at.
  2. If it flags two parts covering each other (the bass and the keys in the low mids are the usual pair), click the one that matters less in the Mixer, then Track FX, pick a free band on its Pro EQ and dip it -3 dB at the frequency the check names. Back on the Master tab, click Check again.
The Mix check after a check of the mix, listing what it found, with buttons to select each track.
Check the mix: it lists what to look at, track by track.

Then listen for yourself:

Louder, for the club

Club and EDM masters sit around -9 LUFS. Turn Level up a few dB more and switch the Clipper on with Drive at +4 dB: it shaves the tallest drum peaks flat before the limiter, so the mix gets louder with less squashing. Past 3 to 4 dB on its meter it sounds crunchy.

The master Level turned up and the Clipper switched on with Drive +4 dB, its meter showing how much it takes off the peaks.
For a loud club master: the Level up and the Clipper at +4 dB, shaving the drum peaks.

Export at the right loudness

In the Export dialog, tick Match a loudness target and pick where the song is going: Streaming (-14 LUFS), Loud: club and EDM (-9 LUFS), Games (-16 LUFS) and more. The file is turned to that level as it renders. Export, share and finish covers every choice.

What's next

You've set levels, panned, EQ'd, compressed, added space, bussed the drums and mastered for streaming. More in the guide: Mixing and effects. Next, add a voice: Record and polish vocals.