Work in progress Fledgetone is still being built, so things may change or break.

Guide Recording

Recording

The recording settings: count-in, quantize, metronome and takes.
Recording settings, next to the record button.

Recording from a microphone

Click Mic in the toolbar (or Tools › Record from the microphone) to record your voice, a guitar, or anything on your computer's audio input. The browser asks for permission the first time. Playback starts from the playhead as you click it, so you can sing or play along; the button turns into Stop with a level meter. Click Stop and the take goes onto the selected Audio track (or a new one) exactly where you played it: the delays of the speakers and the mic are taken off, so it lines up with the beat. The take is saved in the sound library like a dropped sound file, so it can be trimmed, faded, chopped (Chop sample), frozen and exported.

The input isn't played through the speakers while you record (no feedback); use headphones to hear the music. Microphone access needs a secure page (the published site, on https).

Lining up. The browser's own figure for those delays is often a little off (on phones, by tens of milliseconds). To measure it instead, open the Record button's settings (the chevron beside it) and click Line up under Line up mic recording: Fledgetone plays a few soft clicks through the speakers and records them, about 3 seconds; keep quiet, and use the speakers rather than headphones. From then on, mic takes on this computer and microphone are moved back by the measured delay. Again measures it once more, Forget goes back to the browser's figure. Bluetooth headphones add a lot of delay (often 150 ms or more) that changes from moment to moment: when the output looks like Bluetooth, a note says so as a take starts; record with wired headphones.

To resample (record a part, then mangle it), export the part as a WAV and drop it back onto a lane, or right-click an audio clip for Chop sample….

Recording notes

To record what you play on a MIDI keyboard (or the computer keyboard piano) as notes:

  1. Arm a track with R on its header (one track at a time; Audio tracks can't be armed).
  2. Switch Record on (the red circle in the toolbar).
  3. Press Play. With the 1-bar count-in on (the default) you hear one bar of clicks first (four in 4/4), then the music and the take start together.
  4. Play. Notes are placed where you heard them against the music, with their velocity and length.
  5. Pause, Stop or switching Record off ends the take. It becomes a clip named Take 1, Take 2 and so on, on whole bars. Switching Record on while playing starts a take right there.

Punch in and out

Punch replaces just one part: play along from earlier to get the feel, and only what you play between the punch In and Out is kept.

Takes and comping

With Loop passes are takes ticked, recording round the loop keeps each pass as a separate take in one clip (a take folder), and recording over a clip of exactly the same span (the same punch range, or the loop again) adds takes to it. This works for MIDI and for the microphone. The newest take plays at first; the clip shows NT (N takes) by its name.

Click NT, or right-click the clip and choose Takes (N)…, to comp: build the part from the best bits of each take.

Metronome

The metronome button in the toolbar clicks on every beat while playing, louder on beat 1 of each bar. It follows the tempo, ignores swing, and is never in an exported WAV. It clicks in time with the music as you hear it, allowing for the few milliseconds the master section and any compressors hold the music back. The count-in clicks even when the metronome is off.