Work in progress Fledgetone is still being built, so things may change or break.

Guide Timecode and frame rates

Timecode and frame rates

The TIMECODE readout shows the playhead as hours, minutes, seconds and frames (HH:MM:SS:FF), counted from the start of bar 1 at the song's tempo. Use it to line music up with video or a game.

Choosing a frame rate

Click the frame rate next to TIMECODE (it starts at 30 FPS) and pick one:

The BAR.BEAT.TICK and TIMECODE readouts, with the frame rate menu open.
The bar and timecode readouts. Click the frame rate next to TIMECODE to change it.
RateTypical use
23.976 fpsFilm shot for NTSC video ("24p" on most cameras)
24 fpsFilm and animation at a true 24 fps
25 fpsPAL video (Europe, Australia)
29.97 fpsNTSC video, non-drop-frame
29.97 DFNTSC broadcast video, drop-frame
30 fpsGames, screen recordings and web video at a true 30 fps
60 fpsGames and high-frame-rate video

The frame rate is saved with the project. Projects from before this setting open at 30 fps. New keeps the frame rate you're using.

Typing a timecode

Click the timecode, type, and press Enter:

A red box means the entry couldn't be read, or is past the end of the timeline.

A timecode ruler

The Bars | Time switch above the track names changes what the ruler counts. Time labels it as M:SS:FF (minutes, seconds, frames), so any label can be typed straight into the timecode box. Labels come every few seconds when zoomed out, and every few frames when zoomed in, with smaller ticks in between. In drop-frame, minute labels read like 1:00;02.

Snapping to frames

Set SNAP to Frame to make clip moves, clip edges, razor cuts, the playhead, the loop brackets and markers land exactly on video frames at the current frame rate. (A clip made by double-clicking a lane still starts on a beat; drag it to put it on a frame.) The Export dialog also shows the loop's start timecode, so you know where a loop export sits against the picture.

Frame snap applies to the timeline. Notes you write in the piano roll sit on its own grid (1/16, 1/8 or 1/4), counted from the clip's start. A pad dropped into a clip with Frame snap on lands on a frame instead; the piano roll shows it at the nearest 16th, and moving or nudging it puts it back on the grid.